App Design

App DesignThe process of creating a great design is rich in various shades, just like every other phase of the software development life cycle. The great design builds on the functionality. It is used by a user as a means, to a particular function or content (a) as soon as possible, (b) in the most convenient way, (c) without excessive screens or gestures. Then, design wins, fill colors and the overall aesthetic that defines the outcome it also works for apps.
This app design tips based on experience and software designer have proved to be useful. But it’s worth by their customers. Know these nuances are helpful to understand this sector better, the project and the user as the application goes to work. Also, there is a chance, a good start to the design type to avoid.
Also I want to advice you this A Comprehensive Guide To Mobile App Design, where you can find a lot of interesting and some examples from real life.

Design itself is not the purpose

The purpose is the user with the best way to solve a particular task with the minimum time and attention required.

Minimal design is widely appreciate

It does not distract, it’s easier to understand, it allows users to focus on the functional, practical use of the app.

If an average user will be familiar with an app

The first thing checked is consistently how it works, how easy is the navigation.

Each toolbar button has a direct functional meaning.

But it is always good if it is exquisite, attractive designs.
It is always the main switch with the main feature, used in the first place, the one most frequently typed.
This button should be at the bottom of the screen, where a thumb reach, they are set.

Thumb is the finger that tap for one-handed use.

Design must mean comfort. It is important for people, with their Smartphone to manage them with one hand, while in the other hand they have a cup of coffee, a Briefcase, a remote control, which always holds.
For many people, there’s no time to images on the background or a particular shape of the keys will appreciate.
All this, together with the color palette, serves only as a delicious addition to the first impression.

Users tend to spend a small amount of time within the application.

Details are often skipped. The same cannot happen with functions which are shown clearly. Because we use apps on the go, and so many things are around, that require our attention, so let’s take a quick look at the screen, then another concentrate on something, and so on.
Of course, some apps to maintain attention for more than a few minutes at a time.
Tablet games and book reader are the most prominent examples. But still, they need catchy and intuitively as reasons the initial interest.
Smartphone Games are usually a pastime which rarely last longer than a few minutes.
The primary interest in the above mentioned needs immediately to be woken up.

App loyalty is very unstable.

Please note that WINS users who can be hard, but much is easier than maintaining. A user can download during a month of 15 apps, but you can’t tell whether they are used more than once.
Multi-touch gestures to reduce convenience so that they should not be used for first actions.
Instead of using two fingers to zoom pinch, Dear user, for example, twice with just a tap. Users prefer more standard, natural gestures, performed with a finger.
The designer will help you with ideas for Visual cues (such as animations) for users, to show that requires some control bar slider or scroll.
Reduce scrolling, where possible. Users can not only look for the main features and content.
The app should be used in an arm’s length distance between the eye and the screen.

Content buttons are often at the top of the screen.

Capps that tap-intensive (such as productivity apps, like Planner), usually require having control bar at the bottom of the screen.
Controls are full width (if possible) for right-handed and left-handed people.

Finger is not a pen.

Fingers are much duller and less precise results. Tiny keys that are difficult to meet, possibly the sad reason, the whole app plan carefully to reject the ergonomics. If you design without a small button, you can do the dark collision area larger than Visual borders make the button.

Lack of space between the buttons.

Leave no possibility of hitting the wrong button. The navigators confuse things ‘delete’ instead of ‘save’ even more, such as accidentally knock. The user will not appreciate.

Texts must be short and precise.

If your app has a standard analog, take a look at the design of course.
Users are always looking for alternatives to the default apps, sophisticated, functional or specialized. But what you can do safely is the most important controls as they are by default. It is not a bad thing – users do not have to get used to on an entirely different system of checks. What is also good – be confused anything in a hurry. This advices are quite good to develop an app but more important to app design.